![]() These represent public objectives that provide special effects or conditions if the Heroes complete them. Once the Titan’s card effects are resolved, the Heroes can utilize their dice results as desired: moving around, attacking the titan, firing cannons, etc. However, this cannot be too predictable because the Titan can also attack at those points as well. The Heroes must strategically utilize these elevated vantage points to gain any hope of taking down their massive foe. This clever use of levels captures the sense of scale while integrating it directly into the gameplay mechanics. Importantly, levels 3 and 5 correspond to structures on which the heroes can stand to fire cannons and inflict extra damage against the titan. There are 8 levels in total, with level 0 representing the ground and level 8 nearing the Titan’s head. The game uses a vertical-level system to illustrate the drastic size difference between the Heroes and the colossal Titan. The attack cards are a bit different in that they target particular levels, and any Hero caught in those levels must spend two dodge die results to prevent the effect. The only defense against these cards is the tactics die result that the Heroes must spend to stop the card from activating. These cards can be framed in two categories: events and attacks.Įvents are simply bad effects, such as eating a citizen while smashing a cannon or forcing the tactic cards to be reshuffled. Once the Heroes are satisfied with their die results, the Titan player spends their Titan heads on the actions, and the cards are resolved, starting with the revealed card and then the unrevealed card. I wish more cooperative games allowed this type of freedom, and I highly recommend any future designers steal this system. None of this “take your turns clockwise” nonsense that we are used to experiencing. Heroes are free to reroll as many times as they like and openly discuss their feelings towards the situation. Now I have to give credit here because, in this part of the game, there are no turns. The important drawback here is that any Titan heads they roll must be given to the Titan player, who can then spend them to do various actions like eat a citizen, heal, or damage a hero. Each face of the die represents a different action, and the Heroes can reroll as many times as they like. After the Titan is done finalizing their choices, the Heroes start by rolling the dice. These cards aren’t activated right away, as they act as incoming threats to the heroes and represent the telegraphed moves of these goliath Titans. The Titan player starts the round off by playing two cards from their hand, one face up and one face down. This mismatch of mechanics neatly encapsulates the contrast between the towering Titan and the vulnerable yet crafty Heroes, echoing the themes of the show. Further highlighting the asymmetry, the Titan utilizes card-based actions, while the heroes rely on dice rolls to power their moves. The hero players win by depleting the Titan’s health to a “kill zone” between 1-3 points and then playing a tactic card to deliver the final blow. The Titan has three potential victory conditions: consume all citizens, demolish all cannons, or defeat a Hero. Meanwhile, the Titan player picks one out of four personalities, which serves as the game’s difficulty setting. Like most cooperative games, these Heroes have a special ability that breaks the rules of the game. Attack on Titan: The Last Stand is a lightweight 30-minute one-vs.-all, with one being the titan and the other players wearing the clothes of the heroes of the show. However, I can’t deny that a bunch of gals and guys slicing up a titan does sound like good board game material, and that’s what brings me here today. By the end of the first season, my response to any further discussions of the show was the world’s loudest shrug. While I was enthralled by the stunning animation and epic opening theme song, which I listened to frequently for months, the writing itself failed to draw me in. However, I have limited experience with the Attack on Titan franchise, having only watched the first season of the anime. As I write these reviews, I typically try to discuss how the game’s theme or history resonates with me personally.
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